![]() Those who are used to the high resolution 2D or 3D visuals of modern titles might turn their noses up at the retro look of Shardlight, but personally we think the artists did a great job. The glowing shards hanging everywhere also adds plenty of atmosphere to each scene. As you wander about the various locations you’ll see ordinary people going about their business which, along with some nice animations, make the gameworld feel alive. The pixel-art visuals may be low-rest, but each scene is still packed with plenty of detail and the portraits for each character are great. Players who loved the point & click adventures from developers like Revolution Software and Sierra will enjoy the visuals in Shardlight. A keen eye is required to spot some objects and some puzzles rely maybe a bit too much on shooting things with a crossbow, but overall we enjoyed the experience. The puzzles are for the most part very logical and we were only really stumped about once or twice during the course of the game. The game is also fond of not allowing you to leave certain locations until you’ve solved a puzzle, which is something we appreciated, but others might not. This is great as you are not left wandering around aimlessly when stumped, but some players can find it a bit restrictive. Shardlight keeps your inventory down to a short list of items, which cuts down on the guesswork and it also tends to keep its locations relevant to the task at hand. ![]() Players can left-click to interact with things, right click to examine them or move the mouse cursor to the top of the screen to view their inventory. The story really puts her through the wringer though, and before the end credits roll she will have seen some very disturbing things.įans of Wadjet Eye Games will know what to expect in terms of gameplay as Shardlight is a fairly typical point & click adventure. This doesn’t make her weak as she definitely knows how to fend for herself, but it’s nice to play as a character who is not jaded and cynical. Despite the fact that the world is so bleak that it has a cult worshiping the Reaper and praying to him for deliverance from life, Amy remains kindhearted. Of course, wherever there is oppression there is also sure to be rebellion and Amy is quickly caught up in the middle of it all.Īmy is a great lead character and her tale had us hooked from start to end. This is something not a lot of games can pull off and it makes the story even more intriguing. The main villain is all pomp, powdered wig and porcelain gas mask, but you can also understand his motivations, which makes him harder to despise. The developers did a great job with the characters in this game as you encounter quite a few memorable people on your journey. ![]() We don’t want to spoil too much about the story as it is really quite good, but it definitely has a bit of a “Beneath a Steel Sky” vibe to it. It is a great introduction for the bleak world Amy inhabits and makes it clear right from the start that the game doesn’t pull any punches. The game opens with Amy grudgingly attempting to fix a reactor for the ministry of energy and then encountering the person who was sent to do the job before her. Instead, you can learn as much or as little about the gameworld as you like by talking to characters, examining the environments and generally just paying attention to what’s going on in the background. There is a lot of lore behind the world of Shardlight, but it doesn’t force it down your throat. It is during one such job that she encounters a dying man whose last wish sets her on a course to change history. Amy Wellard is just a simple mechanic, but when she contracts the dreaded Green Lung disease she is forced to take on dangerous government jobs to earn vaccine lottery tickets. It is set in a post-apocalyptic world where death, hunger and disease is rife, leaving the poor to scrabble for food and water while the rich “Aristocracy” controls the resources. Shardlight, the latest point & click adventure from Wadjet Eye Games, opens 20 years after the world was decimated by bombs.
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